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Review: Kai no Kiseki

Anas Alqoyyum
Anas Alqoyyum
7 min read
Nina Fenly true form
She is so beautiful in this artwork

First Impressions

Honestly, this game deserved its own blog post for how I felt during those 110 hours.

In totality, this was one of the greatest experiences I have ever had. From beginning to end, this title was a thriller and character drama that tied together the whole world.

That is how I feel as the credits roll across my screen. My emotions are an amalgam of happiness, satisfaction, sadness, grief, awe, and a number of other messy feelings. Through that confusing storm, all I can think is that there is nothing like Kiseki in the world. It is my single most beloved work, and this game feels like a love letter to that passion.

Story And Character Writing

Right from the start, the story pulls no punches in setting its tone and atmosphere. From there, every act and every chapter seems to bring a new reveal or payoff.

The writing feels poignant and purposeful across the board: the main story, the bonding events, the character dynamics, the side quests, and the Grim Garten Remembrance scenes. Arkride Solutions Office truly embodies that “found family” feeling throughout the game, and the character writing between them is at its best here. I cannot speak highly enough about how much care was put into depicting how close this beautiful family has become, and how well Falcom shows their everyday life together.

Class VII finally returns in a focused way, making this route feel like a fluid continuation of Sen IV and Hajimari. I genuinely felt like I was “home” seeing Rean, Crow, Altina, Fie, Towa, and Mint on screen again. Their growth, their journey, and the payoff of their experiences are emotionally captivating. You can feel the weight of everything they went through, along with their response to the future they secured through so much despair.

And we cannot forget the Imperial Picnic Front returning as villains. Culinary villains, of course. Picking up from Hajimari and 3rd, Rufus and Kevin are a sight to behold alongside Nadia, Swin, and Lapis. I could sit here and go on about how much their conversations made me smile or laugh, but honestly, that was true for the whole cast across every route.

It was so much fun seeing this rotating cast on screen because it genuinely felt like “Kiseki is home.” There was a clear focus on delivering a tight, character-driven experience, and Falcom absolutely delivered. Kondo mentioned that goal in a pre-release interview, and I am glad to see it realized with this much impact.

Three available routes and all of them is enjoyable
Three available routes and all of them is enjoyable

Combat And Presentation

And wow, the combat in this game is phenomenal. I am a little biased because I still think Sen has the best gameplay overall, but this game is so much fun to play. The additions like ZOC and the on-field transformations are a thrill, and a lot of the gameplay adjustments make SHARD skills in Command Battle so addictive.

On top of that, Grim Garten is a blast. Hajimari’s Corridors are still my favorite, but Grim Garten is such a significant improvement over Marchen Garten. I did not dislike Marchen Garten, but it felt like something was missing, and Grim Garten bridges that gap brilliantly. I am also a huge fan of Simeon and Mare’s aesthetic taste, if I am being honest. Turning it into “The Demon King’s Castle” and giving us “Adventurer’s Respite” as a shared camp was ridiculously clever.

Before I forget, this is the best Kiseki has ever looked. The character models, the world, the environments, the animations, and the S-Crafts all feel crafted with love, care, and precision. Seeing the series reach this point after 10 years of being a passionate fan is euphoric. It feels genuinely fulfilling to see Falcom deliver something this beautiful.

That is not to say I dislike how the older games look. In fact, I am probably one of the few freaks of nature who really loves the Sen 1 and 2 visuals. But man, this game looks good. It gives me the same feeling I had going from Sen 2 to Sen 3, then Sen 4 to Hajimari, and then Hajimari to Kuro.

Soundtrack

That OST as well, man. I really do love the tracks as a whole this time around. KOGUCHI THOUGH? BATTLE JUNCTION 1209 I LOVE YOUUUUUUUUUUUUUU and that is just the tip of the iceberg.

Koguchi, Jindo, and Sonoda absolutely knocked it out of the park in this game. And do not get me started on the one-two combo of the final dungeon theme and the final boss track. Good lord. We are blessed by the undisputed king, even beyond wherever he is right now.

It is also hard to bring up Falcom OSTs without mentioning Singa, but I felt that shifting toward Koguchi more was a brilliant choice for this arc in particular. His composition style fits the feel of Calvard, the Arkride Solutions Office, and this point in the arc better than anyone else.

Overall, this game was such a treat to listen to. The crispness of the sound effects, the alien and futuristic tone of the OST, and the constant sense of impending change running through each track were the icing on a very tantalizing cake.

Insane stretch of final chapter OST
Insane stretch of final chapter OST

Final Thoughts

All of that is to say, I had a lot of expectations going into this game. I was reading and translating every new interview and every new piece of information, whether it came from Japan, China, or Famitsu reveals. I also spent hours upon hours before launch overanalyzing the marketing, which is very on brand for me, and committed to my yearly replay of the series to prepare.

The joy I felt leading up to this game was only surpassed by actually playing it. I genuinely believe that. Kuro II was great, but there were definitely missteps that made it feel more like an interlude at times. Kai no Kiseki, however, feels like the genuine sequel to both of those entries. It is a real step forward for the world of Zemuria, for the player, and for Falcom themselves.

It feels like both a love letter and a promise: a commitment to keep delivering impactful stories in a world sustained by passionate characters, players, and developers after a 20-year journey. More than anything else, I just feel profound happiness and gratitude that I got to experience it.

I wish I could erase the last five days just to experience it again. But that would be disingenuous. The journey each of us has gone through in Zemuria, whether good or bad, is our own personal treasure. Rather than wishing for a grand reset, I think the real heart of Kai no Kiseki - Farewell, O Zemuria is wanting someone else to experience that journey for the first time.

This game is one of my top five favorites without a doubt. Top two, even. And with every passing day, I am eagerly looking forward to wherever the next step in this journey takes us.

The End is the Beginning, and the Beginning is the End.


This scene made me wonder if they inspired by Gundam Witch from Mercury
This scene made me wonder if they inspired by Gundam Witch from Mercury